AutoDesk Maya 2013 (Imperial) Beginner to Advanced Training


Course Code: LNCV39

AutoDesk Maya 2013 (Imperial) Training Package Includes:-

> AutoDesk Maya 2013 (Imperial) Beginner to Advanced Training on DVD or Online

> Over 15 Hours of Video Training Lessons by Certified Instructor: Steven Schain

> Exercise Files

Enrolment Fee £366.00

Enrol today and pay only £305.00

A Distance Learning Course is the ideal way to gain a qualification without having the worry of trying to fit your studies around your everyday life.  You can complete your studies in your own time and we are on hand seven days a week to help you plan your future.

Course Description

CADLearning for Autodesk® Maya® 2013 (Imperial) to explore, validate and convey your design ideas in Maya 2013. You'll learn the basics of the user interface, how to create and manage scenes and much more, including modeling, lighting, materials, animation, rendering, paint effects and dynamics.

Please note that once the seal is broken on the DVD it is non-returnable as the key cannot be used again.


 •  Windows XP, Windows Vista or Windows 7
 •  5.5 GB of Hard Disk Space required for Installation.
 •  DVD-ROM Drive for install only
 •  Internet Explorer 6.0+
 •  Adobe Flash Plugin
 •  512 MB RAM
 •  1 GHz Processor or faster
 •  1024x768 color display
 •  Mouse (or other pointing device) needed for navigation
 •  Sound Card and Speakers

Course Features

Our training DVDs put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need.

A full-featured training course DVD-ROM covering beginner to advanced concepts, and everything in between.

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons. Get answers to all of your first level technical support issues 'instantly' with this in-house resource.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

  • No Internet connection is needed because you install and authorize CADLearning directly on your PC.
  • No CAD software required.
  • Train at home, at the office or on the road.
  • Easy-to-use, visual interface for following step-by-step tutorials while listening to an actual instructor.
  • Built-in Help Desk with powerful keyword search functionality that easily and quickly answers CAD questions and addresses unique needs as they occur.
  • Intelligent History that tracks completed lessons allows users to resume where they left off and easily view and manage individual professional development.
  • Datasets and drawing files are included

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What will CADLearning DVDs do for me?

In today's highly competitive world, organizations and individuals need to stay on top of their game. Our CADLearning DVDs empower users to: 

  • Increase productivity by providing lessons and courses that improve competencies, enabling more to be accomplished in less time.
  • Maximize the quality of their work. CADLearning lessons keep users up-to-date on the latest design software, sharpening the skills and expertise that drive better results.

Gain better control of time management by offering lessons that are:

  • Easily accessible from home or office, minimizing disruption from daily work.
  • Repeatable as often as needed to assure full understanding and retention.
  • Self-paced with real-world examples taught by industry experts.
  • Easily assess skills and measure competency gained through benchmarking against peers and competition.
  • Evaluate and pinpoint areas where improvement is needed.
  • With hosted eLearning Centers, corporate users can even tailor learning around identified areas of weakness.
  • Prepare for Autodesk Certification Exams.
Course Outline
> Getting Started
Introduction to CADLearning for Autodesk Maya 2013
Learning Objectives
> Interface
Discovering the Maya Interface
Understanding Nodes and Attributes
Exploring the Interface
Working with Viewports
Navigating the UI
Using the Marking Menus
Accessing the Hotbox
Using Transform Tools
Selecting Objects
Configuring the Interface
Setting up the Grid and Units
Accessing the Help System
> Scene Management
Exploring Scene and Project Management
Understanding Project Management
Setting the Project Location
Discovering Object Naming
Naming Objects in the Scene
Using The Outliner
Working with Layers
Creating Layers
Saving Scenes
Optimizing Your Scene with Pipeline Caching
Working with GPU Caching
Incorporating Alembic Cache files
> Modeling
Modeling in Maya
Understanding 2D Curves
Creating 2D Bezier Curves
Editing 2D Bezier Curves
Discovering 3D Surfaces
Revolving a Surface
Exploring NURBS Geometry
Introducing 2D NURBS Curves
Editing Curve CVs
Extruding Along a Path
Discovering NURBS Primitives
Creating a NURBS Sphere Primitive
Working with NURBS Object Components
Projecting a Curve onto a Surface
Creating a Bezel
Editing NURBS
Creating the Chamber Base
Exploring 3D Polygon Objects
Working with Polygon Mesh Components
Understanding 3D Mesh Tools
Building Using Primitives
Duplicating and Editing Objects
Using the Boolean Tool
Sculpting Geometry
Exploring the Edit Mesh Tools
Creating a Polygon Cylinder
Modeling the Reactor Base
Projecting a Curve on Mesh
Extruding Polygons Along a Curve
Understanding Subdivision Surfaces
Modeling a Subdivision Storage Container
Exploring Deformers for Modeling
Creating an Exhaust Tube
Understanding Object History
Duplicating Objects
Referencing Objects
> Materials
Defining Materials
Exploring the Hypershade Material Editor
Creating Materials
Understanding Shader Nodes
Creating a Mental Ray Material
Editing Reflectivity
Assigning a Material
Creating a New Material
Working with Map Patterns
Adding Bump Mapping
Incorporating Displacement Mapping
Creating Transparent Materials
Discovering Mapping
Creating Tiles
Determining Map Size
Creating UVs
Utilizing Multiple Materials
Assigning Multiple Materials
Exploring Layered Shader and Mask Maps
Working with the Layered Shader
Incorporating Masking
Understanding Material Libraries
Exporting and Importing Material Shaders
> Mapping
Discovering UV Mapping
Examining Mapping Coordinates
Editing UV Coordinates
Working with Multiple Texture Maps
Creating UV Sets
Assigning Textures to UV Sets
Understanding the UV Editor
Applying Custom UVs
> Cameras
Discovering the Importance of the Camera
Examining Camera Shots
Understanding Camera Distance
Establishing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Controlling Emotion Through Camera Angle
Adjusting Camera Angles
Controlling Composition
Understanding the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Examining Camera Types
Identifying Camera Attributes
Adding an Image Plane
Setting the Camera Environment
Sequencing Multiple Cameras
> Lighting
Understanding Direct and Indirect Light
Discovering the Physical Sun and Sky
Creating a Physical Sun and Sky
Adjusting the Sun
Adjusting the Physical Sky
Discovering Image Based Lighting
Creating Image Based Lighting
Identifying Light Types
Discovering Photometric Lights
Adding Lights
Enabling Area Lights
Understanding Indirect Light
Calculating Indirect Illumination
Activating Final Gather
Setting Final Gather Bounces
Using a Portal Light
Understanding Global Illumination
Lighting for Interior Night
Isolating Object Lighting
Discovering Optical FX
Rendering Optical Effects
> Animation
Introducing Animation Concepts
Discovering Keyframe Animation
Keyframing a Moving Object
Understanding Set Driven Keys
Opening the Door with Set Driven Keys
Discovering Path Animation
Animating on a Path
Controlling Velocity
Using the Graph Editor
Modifying Editable Motion Trails
Understanding Camera Animation
Separating Camera Position and Rotation Control
Animating a Locator on a Path
Linking a Hierarchy
Retiming an Animation
Generating a Playblast Preview
> Rendering
Discovering Rendering
Understanding Renderers in Maya
Rendering Still Images
Understanding Image Resolution for Stills
Setting Rendering Resolution for Stills
Working with Render Presets
Discovering Image File Types
Working with Still File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Setting the File Type for Animation
Rendering Sequential Images
Using Fcheck
Understanding Irradiance Rendering
Configuring Irradiance Rendering
Creating Render Passes Using Hypershade
Combining Render Passes
Utilizing Viewport 2.0 Rendering
> IK and Rigging
Introducing IK
Discovering IK Tools
Creating a Joint Chain
Rigging the Joint Chain
Understanding Skinning
Editing Object Skinning
Defining a HumanIK Skeleton
Characterizing a HumanIK Skeleton
> MEL and Expressions
Introducing MEL and Expressions
Understanding MEL Scripting
Executing a Script
Creating an Expression
> Dynamics
Introducing Maya Dynamics
Understanding Rigid Body Dynamics
Creating a Simulation
Running the Simulation
Discovering Soft Body Dynamics
Simulating a Beach Ball
Utilizing PhysX for Dynamic Simulation
Shattering Objects using Digital Molecular Matter
Simulating a Car using Craft Director Studio
Using MayaBullet Physics for Simulation
> Particles
Introducing Particles
Creating a Particle Waterfall
Setting Particle Attributes
Adding a Collider Object
Rendering Particles
> nDynamics
Discovering nDynamics
Introducing nParticles
Creating Dripping Water
Configuring nParticles
Understanding nCloth
Creating Hanging Curtains
Simulating Hair with nHair
> Fluid Effects
Discovering Fluid Effects
Adding a 3D Fluid Container
Editing the Flames
Adjusting the Fire Source
Creating a Liquid Simulation
Configuring the Fluid Emitter
Simulating Liquid Interaction
Creating an Ocean Surface
Floating an Object on an Ocean Surface
> Hair and Fur
Understanding Hair and Fur
Discovering Hair
Making a Wig
Styling the Hair
Discovering Fur
Growing a Beard
> Paint Effects
Discovering Paint Effects
Using 2D Paint Effects
Creating 3D Paint Effects
> Compositing
Understanding Compositing
Introducing Autodesk Composite
Compositing Multiple Layers
Remapping Color Output


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